@startuml
sprite $trash [48x48/16] {
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}


!define FA_TRASH(_alias) ENTITY(rectangle,black,trash,_alias,FA TRASH)
!define FA_TRASH(_alias, _label) ENTITY(rectangle,black,trash,_label, _alias,FA TRASH)
!define FA_TRASH(_alias, _label, _shape) ENTITY(_shape,black,trash,_label, _alias,FA TRASH)
!define FA_TRASH(_alias, _label, _shape, _color) ENTITY(_shape,_color,trash,_label, _alias,FA TRASH)
skinparam folderBackgroundColor<<FA TRASH>> White
@enduml